@inproceedings{96a393e7381442e09be2c09712d5b14b,
title = "Organic building generation in minecraft",
abstract = "This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will autogenerate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition [24] to auto-generate buildings in Minecraft, and the results are discussed.",
keywords = "Artificial intelligence, Minecraft, PCG",
author = "Green, {Michael Cerny} and Christoph Salge and Julian Togelius",
year = "2019",
month = aug,
day = "26",
doi = "10.1145/3337722.3341846",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "ACM Press",
editor = "Foaad Khosmood and Johanna Pirker and Thomas Apperley and Sebastian Deterding",
booktitle = "Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019",
address = "United States",
note = "14th International Conference on the Foundations of Digital Games, FDG 2019 ; Conference date: 26-08-2019 Through 30-08-2019",
}