Organic building generation in minecraft

Michael Cerny Green, Christoph Salge, Julian Togelius

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will autogenerate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition [24] to auto-generate buildings in Minecraft, and the results are discussed.
Original languageEnglish
Title of host publicationProceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
EditorsFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
PublisherACM Press
ISBN (Electronic)9781450372176
DOIs
Publication statusPublished - 26 Aug 2019
Event14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States
Duration: 26 Aug 201930 Aug 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference14th International Conference on the Foundations of Digital Games, FDG 2019
Country/TerritoryUnited States
CitySan Luis Obispo
Period26/08/1930/08/19

Keywords

  • Artificial intelligence
  • Minecraft
  • PCG

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