Pervasive displays in the wild: Employing end user programming in adaption and re-purposing

Tommaso Turchi, Alessio Malizia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The declining hardware cost has enabled the wide spread of Pervasive Displays anywhere within urban spaces; these systems are composed of displays of various sizes and allow users to interact with the same public screens simultaneously, usually through new and engaging modalities, e.g. Tangible Interaction. Yet the frequent changes in users’ needs dictate a continuous adaption and re-purposing of such systems with new and focused features, in order to prevent interest to wear off and overcome people’s low expectations of their content value; currently this process has to be done by site managers, and this tedious and necessary task prevented long-term deployments. In this paper we propose to use End User Programming to empower users with the ability to adapt Pervasive Displays to their continuously evolving requirements. We conducted a preliminary study involving university students, gathering scenario’s requirements and initial feedback on a prototype we developed.
Original languageEnglish
Title of host publicationEnd-User Development - 5th International Symposium, IS-EUD 2015, Proceedings
PublisherSpringer Nature Link
Pages223-229
Number of pages7
Volume9083
ISBN (Electronic)9783319184241
DOIs
Publication statusPublished - 30 Apr 2015
Event5th International Symposium on End-User Development, IS-EUD 2015 - Madrid, Spain
Duration: 26 May 201529 May 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9083
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Symposium on End-User Development, IS-EUD 2015
Country/TerritorySpain
CityMadrid
Period26/05/1529/05/15

Keywords

  • End user programming
  • Natural user interfaces
  • Pervasive displays
  • Tangible user interfaces

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