Prototyping device ecologies: Physical to digital and viceversa

Andrea Bellucci, Ignacio Aedo, Paloma Díaz, Alessio Malizia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationTEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings
PublisherACM Press
Pages373-376
Number of pages4
DOIs
Publication statusPublished - 19 Feb 2014
Event8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014 - Munich, Germany
Duration: 16 Feb 201419 Feb 2014

Conference

Conference8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014
Country/TerritoryGermany
CityMunich
Period16/02/1419/02/14

Keywords

  • Device ecologies
  • Tangible computing
  • Toolkits

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