Abstract
In the light of the increasing amount of poor and mediocre software that proliferates in the computer and video games industry, this paper extends a previously described framework for the application of Quality Function Deployment in games development. The results from a study involving gamers and industry experts reveal subtle yet important differences between various aspects of rally-game design for different categories of gamer. The methods provide developers with systematic approaches with which to manage and tailor the development process for different gamers, using the so-called Voice of the Customer and views of experts, thus helping to improve quality and company reputation.
| Original language | English |
|---|---|
| Pages (from-to) | 835-856 |
| Number of pages | 22 |
| Journal | Total Quality Management & Business Excellence |
| Volume | 17 |
| Issue number | 7 |
| DOIs | |
| Publication status | Published - 1 Sept 2006 |
Keywords
- Computer games
- Customer requirements
- Games industry
- Quality Function Deployment (QFD)
- Quality planning
- Video games
- Voice of the Customer (VOC)