TY - GEN
T1 - Regrasp planning through throwing and catching
AU - Mousavi, Sayed Javad
AU - Masehian, Ellips
AU - Moghaddam, Shokraneh K.
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/12/17
Y1 - 2014/12/17
N2 - Multi-fingered hands are the most sophisticated and complex robotic grippers which can be planned to exhibit highly versatile grasping tasks. A relatively new regrasp planning method is by throwing and catching objects, which cannot be considered as a quasi-static problem due to its high dynamism influenced by the gravity, impact forces, air resistance, friction, etc., and thus has rarely been researched. In this paper, regrasp planning is performed through throwing and catching of various objects by a five-fingered anthropomorphic hand attached to a PUMA 560 manipulator. The planner uses an MLP neural network for learning from past throwing and catching experiences of objects with 9 different geometries. For the test set, five distinct objects with different geometries, densities, and center of mass were designed and tested. Experimental results of throwing and catching these objects showed that the minimum and maximum number of throws for successful catching was either 2 or 3, among which three objects needed just 2 tries (throws) thanks to the correct prediction of the implemented neural network.
AB - Multi-fingered hands are the most sophisticated and complex robotic grippers which can be planned to exhibit highly versatile grasping tasks. A relatively new regrasp planning method is by throwing and catching objects, which cannot be considered as a quasi-static problem due to its high dynamism influenced by the gravity, impact forces, air resistance, friction, etc., and thus has rarely been researched. In this paper, regrasp planning is performed through throwing and catching of various objects by a five-fingered anthropomorphic hand attached to a PUMA 560 manipulator. The planner uses an MLP neural network for learning from past throwing and catching experiences of objects with 9 different geometries. For the test set, five distinct objects with different geometries, densities, and center of mass were designed and tested. Experimental results of throwing and catching these objects showed that the minimum and maximum number of throws for successful catching was either 2 or 3, among which three objects needed just 2 tries (throws) thanks to the correct prediction of the implemented neural network.
UR - http://www.scopus.com/inward/record.url?scp=84922649524&partnerID=8YFLogxK
U2 - 10.1109/ICRoM.2014.6990945
DO - 10.1109/ICRoM.2014.6990945
M3 - Conference contribution
AN - SCOPUS:84922649524
T3 - 2014 2nd RSI/ISM International Conference on Robotics and Mechatronics, ICRoM 2014
SP - 462
EP - 467
BT - 2014 2nd RSI/ISM International Conference on Robotics and Mechatronics, ICRoM 2014
PB - Institute of Electrical and Electronics Engineers (IEEE)
T2 - 2014 2nd RSI/ISM International Conference on Robotics and Mechatronics, ICRoM 2014
Y2 - 15 October 2014 through 17 October 2014
ER -