Repetition and Ritual Logic in Videogames

Alison Gazzard, Alan Peacock

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)
2 Downloads (Pure)


By moving away from a model of ritual that focuses on magic and fantasy worlds, this article seeks to broaden the discussion of ritual actions, performances, and objects in first- and third-person video games. Ritual will be understood through the idea of a “ritual logic” that enables the wider associations of ritual in the virtual as opposed to the real world to be analyzed, and through the key element of repetition in game play. In part derived from the intertextuality of video game genres and associated popular culture artifacts such as films and novels, ritual logic contributes to the players’ knowledge and understanding of what ritual is and what ritual does in the game, and how ritual can be used to progress its narrative and play trajectories.
Original languageEnglish
Pages (from-to)499-512
JournalGames and Culture
Issue number6
Publication statusPublished - 2 Mar 2012


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