Abstract
Purpose of the game:
- Generate and capture rich discussions and tactics;
- Problem solving;
- Benefit from experience, creative thinking and collective wisdom of the players;
- share ideas and best practice.
Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies.
Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.
- Generate and capture rich discussions and tactics;
- Problem solving;
- Benefit from experience, creative thinking and collective wisdom of the players;
- share ideas and best practice.
Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies.
Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.
Original language | English |
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Type | Digital capabilities |
Publisher | University of Hertfordshire |
DOIs | |
Publication status | Published - 30 Nov 2018 |