TAPASPlay: A game-based learning approach to foster computation thinking skills

Alessio Malizia, Daniela Fogli, Federico Danesi, Tommaso Turchi, David Bell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programmers to develop Computational Thinking (CT) skills. CT represents a framework consisting of a set of skills such as: Abstraction, decomposition and more in general problem solving expressed in a computational form (algorithmic thinking) that can be easily formalised into a computer program. Those skills are beneficial for end-user programmers in order to model a task for being tackled with computational tools, e.g. spreadsheets, domain specific and visual languages. TAPASPlay is an engaging GBL platform designed to help end-user to learn algorithmic thinking.
Original languageEnglish
Title of host publicationProceedings - 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2017
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages345-346
Number of pages2
ISBN (Electronic)9781538604434
DOIs
Publication statusPublished - 9 Nov 2017
Event2017 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2017 - Raleigh, United States
Duration: 11 Oct 201714 Oct 2017

Conference

Conference2017 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2017
Country/TerritoryUnited States
CityRaleigh
Period11/10/1714/10/17

Keywords

  • Computational Thinking
  • End-User Programming
  • Game-Based Learning

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