Teaching robots by moulding behavior and scaffolding the environment

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    85 Citations (Scopus)

    Abstract

    Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearly a key goal in making this task easier. This paper describes an approach to this problem based on studies of social animals where two teaching strategies are applied to allow a human teacher to train a robot by moulding its actions within a carefully scaffolded environment. Within these enviroments sets of competences can be built by building state/action memory maps of the robot's interaction within that environment. These memory maps are then polled using a k-nearest neighbour based algorithm to provide a generalised competence. We take a novel approach in building the memory models by allowing the human teacher to construct them in a hierarchical manner. This mechanism allows a human trainer to build and extend an action-selection mechanism into which new skills can be added to the robot's repertoire of existing competencies. These techniques are implemented on physical Khepera miniature robots and validated on a variety of tasks.

    Original languageEnglish
    Title of host publicationHRI 2006
    Subtitle of host publicationProceedings of the 2006 ACM Conference on Human-Robot Interaction - Toward Human Robot Collaboration
    Pages118-125
    Number of pages8
    Publication statusPublished - 17 Jul 2006
    EventHRI 2006: 2006 ACM Conference on Human-Robot Interaction - Salt Lake City, Utah, United States
    Duration: 2 Mar 20064 Mar 2006

    Publication series

    NameHRI 2006: Proceedings of the 2006 ACM Conference on Human-Robot Interaction
    Volume2006

    Conference

    ConferenceHRI 2006: 2006 ACM Conference on Human-Robot Interaction
    Country/TerritoryUnited States
    CitySalt Lake City, Utah
    Period2/03/064/03/06

    Keywords

    • Imitation
    • Memory-based learning
    • Scaffolding
    • Social Robotics
    • Teaching
    • Zone of Proximal Development

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