Terrain-adaptive PCGML in Minecraft

A. van der Staaij, M. Preuss, C. Salge

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We make a first step towards terrain-adaptive PCGML in Minecraft by introducing an automated system to create “volume-to-volume” datasets suitable for machine learning by leveraging handwritten black-box Minecraft settlement generation algorithms. Using this system, we create ten terrain-adaptive Minecraft ML datasets - including ones based on the currently best-performing algorithm submitted to the Generative Design in Minecraft (GDMC) competition. Finally, we train and qualitatively evaluate various GAN-based volume-to-volume models on all ten of our datasets. Although we do not obtain good results in all cases, we demonstrate that terrain-adaptive PCGML in Minecraft is indeed feasible.
Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games, CoG 2024
Place of PublicationMilan, Italy
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1-8
Number of pages8
ISBN (Electronic)979-8-3503-5067-8
DOIs
Publication statusPublished - 28 Aug 2024

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Keywords

  • GAN
  • Minecraft
  • PCG
  • PCGML

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