Abstract
This paper looks at the concept of the avatar in terms of our interaction and viewpoints. It proposes a vocabulary of terms which analytically describe the player: avatar relationship as opposed to the player: screen relationship, emphasising the performative rather than the representational elements. In place of transposing cinematographic concepts such as first person' or 'third person' to the discussion of avatars, as has been the case in the past, the paper proposes the idea of the 'altered positions' of the avatar, whether that be playing 'within' the character' or 'outside' of the character. These concepts link to the avatarial display and avatarial presence of a game character and emphasise how the various 'positions' effect our movements and experience within the game world, and help us understand how we, as players, are 'performing' through our avatars, engaging in and enjoying a player->controller->avatar experience that is essentially aesthetic and emotional.
Original language | English |
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Title of host publication | Proceedings of Conference in Games and Virtual Worlds for Serious Applications, 2009. |
Subtitle of host publication | VS-GAMES '09 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 190-193 |
Number of pages | 4 |
ISBN (Print) | 978-0-7695-3588-3 |
DOIs | |
Publication status | Published - 2009 |
Event | VS-GAMES '09 - Coventry, United Kingdom Duration: 23 Mar 2009 → 24 Mar 2009 |
Conference
Conference | VS-GAMES '09 |
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Country/Territory | United Kingdom |
City | Coventry |
Period | 23/03/09 → 24/03/09 |
Keywords
- avatars
- presence
- display
- altered positions
- games