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The Second Person — Meaning and Metaphors
C.L. Nehaniv
Centre for AI and Robotics Research
Biocomputation Research Group
Department of Computer Science
School of Physics, Engineering & Computer Science
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Keyphrases
Second Person
100%
Interaction Games
50%
Agent Environments
50%
First Person
50%
Language Games
50%
Design Maintenance
50%
Second-person Methods
50%
Memetics
50%
Meaning Transfer
50%
Information Theory
50%
Evolutionary Design
50%
Ludwig Wittgenstein
50%
Imitation
50%
Third Person
50%
Computer Science
Target Channel
100%
Information Theory
100%
Mathematics
Information Theory
100%
Coincides
100%
Psychology
Realization
100%