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The Sound of Digital Comics
Daniel Goodbrey
Art and Design
Media Research Group
Theorising Visual Art and Design
Games and Visual Effects Research Lab (G+VERL)
School of Creative Arts
Research output
:
Contribution to journal
›
Article
›
peer-review
56
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Keyphrases
Digital Comics
100%
Comics
100%
Audible Sound
66%
Perceived Sounds
16%
Digital Mediation
16%
Visual Modality
16%
Non-diegetic
16%
Practice-led
16%
Comics Form
16%
Visual Language
16%
Diegetic Sound
16%
Written Language
16%
Potential Impact
16%
Cinema
16%
Central Case
16%
Video Games
16%
Diegetic
16%
Sense of Sight
16%
Multisensorial Media
16%
Nitsche's Method
16%
Chion
16%
Arts and Humanities
Digital
100%
Sound
100%
Diegetic
20%
Written Language
10%
Multi-modal
10%
Critical Analysis
10%
Narrative
10%
Tradition
10%
Visual languages
10%
Framework
10%
Modality
10%
Case Study
10%