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Time to Play: Experiential Learning Using Interactive Technologies
M. Ferris
School of Creative Arts
Research output
:
Chapter in Book/Report/Conference proceeding
›
Conference contribution
39
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Dive into the research topics of 'Time to Play: Experiential Learning Using Interactive Technologies'. Together they form a unique fingerprint.
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Keyphrases
Experiential Learning
100%
Technology-based
100%
Interactive Technology
100%
Interactive Digital Media
50%
Drawing Attention
50%
National Museum
50%
Interpretation Strategies
50%
Descriptive Phenomenological Approach
50%
Media Art Installation
50%
Digital Media Art
50%
Addressing Mode
50%
Visitor Experience
50%
Arts and Humanities
Interactive
100%
Experiential
100%
Experiential Learning
100%
art installation
33%
Digital Media
33%
Descriptive
33%
National Museums
33%
Intangibles
33%
Visitor Experience
33%
Appreciation
33%
Digital Art
33%
Museum of Science
33%
Case Study
33%