Abstract
Fun in computer games depends on many factors. While some factors like uniqueness and humor can only be measured by human subjects, in a strategical game, the rule system is an important and measurable factor. Classics like chess and GO have a millennia-old story of success, based on clever rule design. They only have a few rules, are relatively easy to understand, but still they have myriads of possibilities. Testing the deepness of a rule-set is very hard, especially for a rule system as complex as in a classic strategic computer game. It is necessary, though, to ensure prolonged gaming fun. In our approach, we use artificial intelligence (AI) to simulate hours of beta-testing the given rules, tweaking the rules to provide more game-playing fun and deepness. To avoid making the AI a mirror of its programmer's gaming preferences, we not only evolved the AI with a genetic algorithm, but also used three fundamentally different AI paradigms to find boring loopholes, inefficient game mechanisms and, last but not least, complex erroneous behavior.
| Original language | English |
|---|---|
| Title of host publication | Procs of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox 2008) |
| Publisher | ACM Press |
| Pages | 7-14 |
| ISBN (Print) | 978-1-60558-173-6 |
| DOIs | |
| Publication status | Published - 2008 |
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