University of Hertfordshire

Mr David Tree MA FHEA

Overview

Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Unreal Engine, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.

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  • A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation

    Tree, D. & Malizia, A., 27 Aug 2021, Human-Computer-Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V. Ardito, C., Lanzilotti, R., Malizia, A., Petrie, H., Piccinno, A., Desolda, G. & Inkpen, K. (eds.). Springer, Cham, p. 355-358 4 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • New Creatives: Dichotomy

    Tree, D., Wren, C., Pearce, J., Wren, M. & Richardson, P., 7 May 2021

    Research output: Non-textual formDigital or Visual Products

  • Singularity

    Richardson, P., Tree, D. & Shen, J., May 2020, (Accepted/In press)

    Research output: Non-textual formDigital or Visual Products

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ID: 7537448