University of Hertfordshire

Aarhus Walks on Water

Project: Research

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Description

Aarhus Walks on Water forms part of The Big Picture 2017 a new transmedia festival for creative industries held on the Harbour Front Aarhus this and other events have been initiated in response to Aarhus being awarded European Capital of Culture 2017. This transnational collaboration invites digital content creators to work alongside some of the best young fashion designers under a banner of an international competition, the winners of which will see their creations incorporated into a nouveau waterfront fashion show which will combine their designs with interactive realtime lightshow.

Internally the Games and Visual Effects Research Lab is collaborating with the Digital Hack Lab to develop a performance which will be integrated into the Aarhus Walks on Water event. The performance is a combination of filmed footage, Real time interaction, 3D printed and wearable technology. Combining a 3D printable modular clothing system (ModeClixtm) with wearable technology and a large-scale projection. The data collected from the wearable technology will drive an abstract procedurally generated visualization projected onto a large screen in addition to the side of a building.

The key outcome of this project is to further public engagement with wearable technology, enabling the public to gain insight into how e-textiles will impact their lives. In addition to the show itself a series of workshops, talks and maker fairs running alongside the event to enable the public an opportunity to gain practical experience in utilising these technologies.

Areas of new knowledge addressed by this project are in the combining of wearable technology with large-scale crowd interaction.
Using the audience as a driving input for the visualization will offer them new levels of immersion and interactivity realized through a combination of mobile ready website as well as a passive system measuring real time audience metrics such as levels of clapping, the magnitude of crowd movement and dimensionality of the crowd itself. This data is then input into our interaction model which will drive output through wearable technology embedded within the clothing on show. The output will be formed of varying arrays of Light Emitting Diodes as in addition to other outputs which could involve moving components subject to the designs. Alongside the interactive elements on the dresses themselves additional feedback will be provided through more traditional means such as lights, fog and the video wall.
Short titleAarhus Walks On Water
AcronymAWOW
StatusFinished
Period2/01/1718/09/17

Impacts

  • Games and Visual Effects Research Lab

    Impact: Economic Impacts, Cultural Impacts

ID: 11161103