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Constructive biology of emotion systems : First- and second-person methods for grounding adaptation in a biological and social world. / Nehaniv, Chrystopher L.

Cognitive Architectures. Vol. 94 Springer Netherlands, 2019. p. 105-128 (Intelligent Systems, Control and Automation: Science and Engineering; Vol. 94).

Research output: Chapter in Book/Report/Conference proceedingChapter

Harvard

Nehaniv, CL 2019, Constructive biology of emotion systems: First- and second-person methods for grounding adaptation in a biological and social world. in Cognitive Architectures. vol. 94, Intelligent Systems, Control and Automation: Science and Engineering, vol. 94, Springer Netherlands, pp. 105-128. https://doi.org/10.1007/978-3-319-97550-4_8

APA

Nehaniv, C. L. (2019). Constructive biology of emotion systems: First- and second-person methods for grounding adaptation in a biological and social world. In Cognitive Architectures (Vol. 94, pp. 105-128). (Intelligent Systems, Control and Automation: Science and Engineering; Vol. 94). Springer Netherlands. https://doi.org/10.1007/978-3-319-97550-4_8

Vancouver

Nehaniv CL. Constructive biology of emotion systems: First- and second-person methods for grounding adaptation in a biological and social world. In Cognitive Architectures. Vol. 94. Springer Netherlands. 2019. p. 105-128. (Intelligent Systems, Control and Automation: Science and Engineering). https://doi.org/10.1007/978-3-319-97550-4_8

Author

Nehaniv, Chrystopher L. / Constructive biology of emotion systems : First- and second-person methods for grounding adaptation in a biological and social world. Cognitive Architectures. Vol. 94 Springer Netherlands, 2019. pp. 105-128 (Intelligent Systems, Control and Automation: Science and Engineering).

Bibtex

@inbook{05283d85ebc7499d979bbfb67f193498,
title = "Constructive biology of emotion systems: First- and second-person methods for grounding adaptation in a biological and social world",
abstract = "We consider the interpretation of emotions and similiar phenomena as support for survival and coping in the world. Grounded in the first-person experience of an emotional agent, certain such emotions, drives or experiences are self-oriented (homeostasis, intake, outflow: hunger, pain, irritation), while others suggest a generalized or specific recognition of other agents or objects (curiosity, fear; or hatred, envy, yearning, greed). Other, more complex emotions are involved in relations to a second person (sympathy) or social regulation (shame, guilt, feelings of loyalty) or affective episodic structure (hope, regret). Considering complex emotions in relation to other {\textquoteleft}persons{\textquoteright} yields insight into the roles and possible design of various emotional phenomena in behavioral regulation in biological, software, and social contexts. Affective coloring of episodic memories of sequences of actions and experiences may suggest a mechanism for the grounding of behavioral adaptation. We explore channels of meaning for agents in interaction games as these relate to emotions, the temporal dynamics of affect in relation to behavior, remembering, and learning; and we outline how affective coloring of episodic memories might provide a mechanism for emergent spatial and social navigation, as well as considering the role of the temporal horizon in behavior selection.",
author = "Nehaniv, {Chrystopher L.}",
year = "2019",
month = jan,
day = "1",
doi = "10.1007/978-3-319-97550-4_8",
language = "English",
isbn = "9783319975498",
volume = "94",
series = "Intelligent Systems, Control and Automation: Science and Engineering",
publisher = "Springer Netherlands",
pages = "105--128",
booktitle = "Cognitive Architectures",
address = "Netherlands",

}

RIS

TY - CHAP

T1 - Constructive biology of emotion systems

T2 - First- and second-person methods for grounding adaptation in a biological and social world

AU - Nehaniv, Chrystopher L.

PY - 2019/1/1

Y1 - 2019/1/1

N2 - We consider the interpretation of emotions and similiar phenomena as support for survival and coping in the world. Grounded in the first-person experience of an emotional agent, certain such emotions, drives or experiences are self-oriented (homeostasis, intake, outflow: hunger, pain, irritation), while others suggest a generalized or specific recognition of other agents or objects (curiosity, fear; or hatred, envy, yearning, greed). Other, more complex emotions are involved in relations to a second person (sympathy) or social regulation (shame, guilt, feelings of loyalty) or affective episodic structure (hope, regret). Considering complex emotions in relation to other ‘persons’ yields insight into the roles and possible design of various emotional phenomena in behavioral regulation in biological, software, and social contexts. Affective coloring of episodic memories of sequences of actions and experiences may suggest a mechanism for the grounding of behavioral adaptation. We explore channels of meaning for agents in interaction games as these relate to emotions, the temporal dynamics of affect in relation to behavior, remembering, and learning; and we outline how affective coloring of episodic memories might provide a mechanism for emergent spatial and social navigation, as well as considering the role of the temporal horizon in behavior selection.

AB - We consider the interpretation of emotions and similiar phenomena as support for survival and coping in the world. Grounded in the first-person experience of an emotional agent, certain such emotions, drives or experiences are self-oriented (homeostasis, intake, outflow: hunger, pain, irritation), while others suggest a generalized or specific recognition of other agents or objects (curiosity, fear; or hatred, envy, yearning, greed). Other, more complex emotions are involved in relations to a second person (sympathy) or social regulation (shame, guilt, feelings of loyalty) or affective episodic structure (hope, regret). Considering complex emotions in relation to other ‘persons’ yields insight into the roles and possible design of various emotional phenomena in behavioral regulation in biological, software, and social contexts. Affective coloring of episodic memories of sequences of actions and experiences may suggest a mechanism for the grounding of behavioral adaptation. We explore channels of meaning for agents in interaction games as these relate to emotions, the temporal dynamics of affect in relation to behavior, remembering, and learning; and we outline how affective coloring of episodic memories might provide a mechanism for emergent spatial and social navigation, as well as considering the role of the temporal horizon in behavior selection.

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U2 - 10.1007/978-3-319-97550-4_8

DO - 10.1007/978-3-319-97550-4_8

M3 - Chapter

AN - SCOPUS:85052898864

SN - 9783319975498

VL - 94

T3 - Intelligent Systems, Control and Automation: Science and Engineering

SP - 105

EP - 128

BT - Cognitive Architectures

PB - Springer Netherlands

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