University of Hertfordshire

By the same authors

Generative Design in Minecraft: Chronicle Challenge

Research output: Contribution to conferencePaperpeer-review


  • 1905.05888

    Accepted author manuscript, 3.35 MB, PDF document

  • Christoph Salge
  • Christian Guckelsberger
  • Michael Cerny Green
  • Rodrigo Canaan
  • Julian Togelius
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Original languageEnglish
Publication statusPublished - 21 Jun 2019
Event10th International Conference on Computational Creativity - UNC, Charlotte, United States
Duration: 17 Jun 201921 Jun 2019
Conference number: 10


Conference10th International Conference on Computational Creativity
Abbreviated titleICCC 2019
CountryUnited States
Internet address


We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.


© 2016 ACC 2019

ID: 16756367