University of Hertfordshire

By the same authors

Generative Design in Minecraft: Chronicle Challenge

Research output: Contribution to conferencePaperpeer-review

Standard

Generative Design in Minecraft: Chronicle Challenge. / Salge, Christoph; Guckelsberger, Christian; Green, Michael Cerny; Canaan, Rodrigo; Togelius, Julian.

2019. 5 Paper presented at 10th International Conference on Computational Creativity , Charlotte, United States.

Research output: Contribution to conferencePaperpeer-review

Harvard

Salge, C, Guckelsberger, C, Green, MC, Canaan, R & Togelius, J 2019, 'Generative Design in Minecraft: Chronicle Challenge', Paper presented at 10th International Conference on Computational Creativity , Charlotte, United States, 17/06/19 - 21/06/19 pp. 5.

APA

Salge, C., Guckelsberger, C., Green, M. C., Canaan, R., & Togelius, J. (2019). Generative Design in Minecraft: Chronicle Challenge. 5. Paper presented at 10th International Conference on Computational Creativity , Charlotte, United States.

Vancouver

Salge C, Guckelsberger C, Green MC, Canaan R, Togelius J. Generative Design in Minecraft: Chronicle Challenge. 2019. Paper presented at 10th International Conference on Computational Creativity , Charlotte, United States.

Author

Salge, Christoph ; Guckelsberger, Christian ; Green, Michael Cerny ; Canaan, Rodrigo ; Togelius, Julian. / Generative Design in Minecraft: Chronicle Challenge. Paper presented at 10th International Conference on Computational Creativity , Charlotte, United States.

Bibtex

@conference{7f0b5121a1c14eacb103f9229e53fc0e,
title = "Generative Design in Minecraft: Chronicle Challenge",
abstract = "We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.",
author = "Christoph Salge and Christian Guckelsberger and Green, {Michael Cerny} and Rodrigo Canaan and Julian Togelius",
note = "{\textcopyright} 2016 ACC 2019; 10th International Conference on Computational Creativity , ICCC 2019 ; Conference date: 17-06-2019 Through 21-06-2019",
year = "2019",
month = jun,
day = "21",
language = "English",
pages = "5",
url = "http://computationalcreativity.net/iccc2019/",

}

RIS

TY - CONF

T1 - Generative Design in Minecraft: Chronicle Challenge

AU - Salge, Christoph

AU - Guckelsberger, Christian

AU - Green, Michael Cerny

AU - Canaan, Rodrigo

AU - Togelius, Julian

N1 - Conference code: 10

PY - 2019/6/21

Y1 - 2019/6/21

N2 - We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.

AB - We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.

UR - https://arxiv.org/abs/1905.05888

M3 - Paper

SP - 5

T2 - 10th International Conference on Computational Creativity

Y2 - 17 June 2019 through 21 June 2019

ER -