Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Prototyping device ecologies : Physical to digital and viceversa. / Bellucci, Andrea; Aedo, Ignacio; Díaz, Paloma; Malizia, Alessio.
TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings. Association for Computing Machinery, 2014. p. 373-376.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Prototyping device ecologies
T2 - 8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014
AU - Bellucci, Andrea
AU - Aedo, Ignacio
AU - Díaz, Paloma
AU - Malizia, Alessio
PY - 2014/2/19
Y1 - 2014/2/19
N2 - This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).
AB - This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).
KW - Device ecologies
KW - Tangible computing
KW - Toolkits
UR - http://www.scopus.com/inward/record.url?scp=84897501207&partnerID=8YFLogxK
U2 - 10.1145/2540930.2567905
DO - 10.1145/2540930.2567905
M3 - Conference contribution
AN - SCOPUS:84897501207
SP - 373
EP - 376
BT - TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings
PB - Association for Computing Machinery
Y2 - 16 February 2014 through 19 February 2014
ER -