University of Hertfordshire

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Step change: the game of organisational digital capabilities. / Scantlebury, Non; Killen, Clare.

University of Hertfordshire. 2018, Digital capabilities.

Research output: Other contribution

Harvard

Scantlebury, N & Killen, C 2018, Step change: the game of organisational digital capabilities. University of Hertfordshire. https://doi.org/10.18745/pb.20829

APA

Scantlebury, N., & Killen, C. (2018, Nov 30). Step change: the game of organisational digital capabilities. University of Hertfordshire. https://doi.org/10.18745/pb.20829

Vancouver

Author

Scantlebury, Non ; Killen, Clare. / Step change: the game of organisational digital capabilities. 2018. University of Hertfordshire.

Bibtex

@misc{8da4a61667dd4191b4088f19695f1131,
title = "Step change: the game of organisational digital capabilities",
abstract = "Purpose of the game:- Generate and capture rich discussions and tactics;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players;- share ideas and best practice.Aligned to Jisc{\textquoteright}s model of steps towards organisational digital capability and effective practice drawn from case studies.Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.",
author = "Non Scantlebury and Clare Killen",
year = "2018",
month = nov,
day = "30",
doi = "10.18745/pb.20829",
language = "English",
publisher = "University of Hertfordshire",
type = "Other",

}

RIS

TY - GEN

T1 - Step change: the game of organisational digital capabilities

AU - Scantlebury, Non

AU - Killen, Clare

PY - 2018/11/30

Y1 - 2018/11/30

N2 - Purpose of the game:- Generate and capture rich discussions and tactics;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players;- share ideas and best practice.Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies.Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.

AB - Purpose of the game:- Generate and capture rich discussions and tactics;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players;- share ideas and best practice.Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies.Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.

UR - https://www.jisc.ac.uk/guides/developing-organisational-approaches-to-digital-capability

U2 - 10.18745/pb.20829

DO - 10.18745/pb.20829

M3 - Other contribution

PB - University of Hertfordshire

ER -